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1. Sticky:New Dev Blog: Alliance Panel at Fanfest 2012: The Conclusion - in EVE Information Portal [original thread]
Come on guys, are you trying to suggest that one of CCP's largest backers at one time is the son of a convicted German **** or something and this somehow has allowed them to tolerate a **** on the CSM. CCP has higher standards than that. Stop be...
- by Crias Taylor - at 2012.03.29 17:30:00
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2. Sticky:New Dev Blog: Alliance Panel at Fanfest 2012: The Conclusion - in EVE Information Portal [original thread]
How does the **** of Sony taste?
- by Crias Taylor - at 2012.03.29 17:11:00
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3. Sticky:New Dev Blog: Capsuleers: Keeping CONCORD busy since 2003. - in EVE Information Portal [original thread]
Dark Drifter wrote: Lyrrashae wrote: /Me giggles madly... ...URP-SPLOSION!!! (2-4 NeutronLysts or Arty-, or AC-Thrashers will make very quick work of a Macki, just sayin' ) one T1 fitted nutron-gank catalyst piloted by a 1 month old ...
- by Crias Taylor - at 2012.01.21 01:33:00
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4. Sticky:New dev blog: You people really do love blowing up spaceships. - in EVE Information Portal [original thread]
Can we have the top 10 killers (and losers) of pods with implants to celebrate this new addition to the kill mails?
- by Crias Taylor - at 2011.12.05 19:05:00
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5. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Longer cycle times is very likely not reasonable request at this point. It is also an incredible dumb idea cause you will have to do math to figure how long the cycle is instead of 1 hour = 1 cycle. Instead going to 40 or 400 leaves it simple and ...
- by Crias Taylor - at 2011.11.07 21:45:00
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6. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
A lot of people are bad at reading and/or math for the energon cube production and consumption.
- by Crias Taylor - at 2011.11.07 16:59:00
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7. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Quote: The way we're strongly advising players to approach this handover is to fill your fuel bays with "half and half" Are you ******* insane? You just dropped the tcu for the sov change can't you just convert what they have to blocks.
- by Crias Taylor - at 2011.11.07 15:53:00
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8. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
This is like putting new leather seats in a Ford Pinto. Sure it will be a more comfortable fit and the lighter metals will slighty bump up your acceleration, but you'll be too slow still, unable stretch out your reach and tend to explode before yo...
- by Crias Taylor - at 2011.10.31 18:57:00
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9. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
KFenn wrote: I love all the armchair video game designers in this thread. You don't know exactly how the changes will play out, and you're already calling for more buffs. All we have is numbers. When we try these numbers out for real (and once...
- by Crias Taylor - at 2011.10.31 18:51:00
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10. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Who the hell snipes over 150kms? -áThey'll just warp on top of you.-á
- by Crias Taylor - at 2011.10.31 16:31:00
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11. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
pmchem wrote: blasters will still suck for many of the reasons already stated by others State them again so it doesn't go ignored. It takes 5 years for hybrid tweaks.
- by Crias Taylor - at 2011.10.31 16:20:00
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12. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Comedy reply, "What about blaster POS mods?"
- by Crias Taylor - at 2011.10.31 15:58:00
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13. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tore Vest wrote: Rails need 20% more dmg .....-á Blasters ... good with 20% more tracking..... but need -ámaby at least 5km longer optimal range ? And realy ? -áxl blasters and rails are good enough ? -á XL Blasters tracking is a actually ...
- by Crias Taylor - at 2011.10.31 15:54:00
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14. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
CCP Tallest wrote: Jackie Fisher wrote: No cap usage reduction? Actually, yes there is. I accidentally left it out of the blog. Sorry about that. It is being added to the blog right now. Reduced Capacitor usage: * All hybrid turrets: -30...
- by Crias Taylor - at 2011.10.31 15:33:00
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15. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
VaL Iscariot wrote: So my overwhelmingly powerful Megathron will now be even more powerful? Thanks, CCP! Also: I flew Gallente before the buff. Does that make me a Hybrid Hipster? It means you sat on gates and station undocks.
- by Crias Taylor - at 2011.10.31 15:25:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
JC Anderson wrote: .....Taranis. I have a feeling we will be seeing a lot more of them. Afraid not. While this is a nice start -áit doesn't address a few bug issues.-á 1. I can still be kitted with a scram and/or web.-á 2. Hybrids suck pow...
- by Crias Taylor - at 2011.10.31 15:22:00
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17. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
SloMoJoe wrote: Nerfing the Moros drone bay and applying that bonus to a rate of fire bonus without adjusting the cap usage of hybrid guns isn't such a great trade. Here's hoping the rumored hybrid re-balance straitens this out. To be fair t...
- by Crias Taylor - at 2011.10.10 17:32:00
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18. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
You need to extend that all remote ewar does not work for them as well like tracking links and sensor boosters. If you don't do this you can still vaporize sub capital fleets with your titans.-á For example, you can drop armor tanked triage carri...
- by Crias Taylor - at 2011.10.10 17:27:00
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19. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: CCP Soundwave Originally by: Lynn Deniera Originally by: CCP Soundwave Edited by: CCP Soundwave on 10/05/2011 20:16:58 Originally by: Ship Type In eve, you apparently cannot avoid PVP if you want ...
- by Crias Taylor - at 2011.05.10 20:50:00
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20. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Edited by: Crias Taylor on 10/05/2011 20:22:10 Originally by: CCP Soundwave Edited by: CCP Soundwave on 10/05/2011 20:16:58 Originally by: Ship Type In eve, you apparently cannot avoid PVP if you want to play with friends. ...
- by Crias Taylor - at 2011.05.10 20:20:00
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